Beginning Unity Editor Scripting: Create and Publish Your Game Tools, (Paperback)
Artigo n.º: 83873003

Beginning Unity Editor Scripting: Create and Publish Your Game Tools, (Paperback)

Artigo n.º: 83873003

AOA 60076

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O que se Destaca

Comprehensive Guide
Offers thorough insights into Unity editor scripting, ensuring both beginners and experienced developers understand game tool creation and publishing techniques effectively.
Hands-On Approach
Includes practical examples and tutorials that allow readers to apply learning directly, enhancing skill acquisition and game development confidence.
User-Friendly Format
Designed as an accessible paperback, making it easy to reference and navigate while learning key concepts of Unity scripting and tool development.

Detalhes do produto

Shop Beginning Unity Editor Scripting: Create and Publish Your Game Tools, (Paperback) online at a best price in Angola. 350850568
  • Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets. You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is For Readers who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.
Book formatPaperback
Edition1
Skill levelBeginner
Pages263
LanguageEnglish
BrandBenny Kok
Pub date2021-01-01
AuthorBenny Kok
SubgenreProgramming
GenreComputing & Internet
Bisac subject headingComputers
Series titleNo Series
Dimensions6.14 x 0.60 x 9.21 in (15.6 x 1.5 x 23.4 cm)
Age groupAdult
Retail packagingSingle Piece
Original languagesEnglish

Quem Deverá Comprar?

Suitable For
  • Aspiring Developers

    Ideal for beginners seeking to understand Unity scripting fundamentals and enhance their game development skills.

  • Indie Game Studios

    Great for small teams looking to create custom tools that improve workflow and game development efficiency.

  • Hobbyist Programmers

    Perfect for individuals passionate about programming who want to learn Unity scripting in a fun and practical way.

Not Suitable For
  • Advanced Developers

    Not suitable for experienced programmers who already possess a deep understanding of Unity and its scripting features.

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Benny Kok All Manuals & Guides Editorial Review

Beginning Unity Editor Scripting: Create and Publish Your Game Tools is an essential resource for beginners looking to dive into game development using Unity. Written by Benny Kok, this book covers 263 pages of foundational knowledge that guides readers through creating and publishing game tools. The book is designed for adults and is published in a user-friendly paperback format. Readers have commented on its clarity and practicality, making complex scripting concepts approachable. The focus on beginner skills ensures that newcomers to Unity can familiarize themselves with scripting without feeling overwhelmed, making it a fantastic starting point for aspiring game developers.

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Prós

  • Ideal for beginners in game development
  • Clear explanations of scripting concepts
  • Practical examples for learning
  • Well-structured content for easy understanding
  • User-friendly paperback format

Contras

  • Limited advanced content for experienced users

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